Small showcase of some Substance Designer Utility Nodes I've been cooking up.
Primary goal was to build some sort of stochastic tiling function to make repetitions less obvious. This quickly evolved into me creating different nodes for Grayscale, Color and Normal, as well as the Multi-Tiling Node. Other By-Products were the Multi-Splatter and Octave-Multi-Tile Nodes.
The Stochastic-Tiling Nodes work best with irregular / chaotic / organic Materials, but can't get rid of super obvious unique Details,
I might upload them in the future (once I've cleaned them up a little bit). Let me know if you would be interested in trying these out yourself.
Note: Material Source in Thumbnail and first Image is Megascans.